contestants in
player groups. Eliminations happen at
strike(s) and will continue until there are
player(s) left.
Byes?
players start with 0 strikes. Second level bye?
further players start with strike(s).
All other players start with strike(s).
Common Formats:
2P Groups
3P Groups
4P Groups
Results
Qualifying
Finals
Meaningful Games
Approximate TGP
Total TGP
Average Rounds
Least / Most rounds
5th-95th %tile
Average end players
Least / Most players
5th-95th %tile
Avg Games-2P
Avg Games-3P
Avg Games-4P
Avg Games-All
DISCLAIMER: This calculator, as with all previously written calculators, assumes that all players are of equal ability. Your tournament will likely last about 10% longer if your players are significantly NOT of equal ability.
This calculator is written by Patrick F. aka gameboyf9, uses 10,000 simulations AND IS IN BETA. All are welcome to check my work and open an issue if there any problems or inaccuracies are found.
This is based off Arno N's TGP Calculator, typically used by the IFPA to determine TGP percentage.
In turn, that calculator was based off of Keith P. Johnson's strikes simulator.
Many thanks to both for their contributions.